Thursday, June 10, 2010

Rules of Chess and Chess Tips – Part 1

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"Welcome to chesstips”- Here firstly you will learn the Rules of Chess and how to move the pieces.If already you are a chess player we would like you to read some important tips given below that you will hopefully find helpful for further improvement of chess.

 

Are Chess Tips Useful?

Of course they are!  Like in any other game, tips can be very helpful for rapid improvement.  Unfortunately, chess is such a complex game that just a few tips are not enough to allow you to jump to the next level.

 

TITLE "Introduction,The Rules of Chess,tips(chapter 17)"

 

Chapter0-"Introduction"

Chapter1-"The Chessmen - Introduction"

Chapter2-“THE King”

Chapter3-"The Queen"

Chapter4-"The Rook"

Chapter5-"The Bishop"

Chapter6-"The Knight"

Chapter7-"The Pawn"

Chapter8-"The Chessmen - Summary"

Chapter9-"Check and Checkmate"

Chapter10-"Stalemate"

Chapter11-"Special Moves: En Passant"

Chapter12-"Special Moves: Castling"

Chapter13-"Special Moves: Promotion"

Chapter14-"Algebraic Notation"

Chapter15-“Scoring”

Chapter16-“Three types of draws”

Chapter17-“10 chesstips by the GM’s”

 

First chapter:  Introduction

 

"This tutorial explains the basic rules and moves of chess.  If you already know chess basics; see Introduction to Chess Strategies to learn about play Strategies."

 

1. "You play chess on an 8 x 8 board of light and dark squares."

 

2. "Always turn the board so that a light square is in the lower right corner."

 

3."'Light on Right' is an easy way to remember this."

"Rows on the chessboard are called RANKS (1 to 8). 

 

4."Columns on the chessboard are called FILES (a to h). 

 

 

5."Hint:  RANK and ROW both start with R.  This is an easy way to remember rank and file."

 

6."Chess is a war between two opposing armies:  White and Black."

 

7."Each army has a King, a Queen, two Rooks, two Bishops, two Knights, and

eight Pawns."

 

 

8."Start by setting-up the White army on your side of the board."

 

9."Put one Rook at each end of rank 1.  The Rook looks like a castle or tower."

 

10."The rook's castle shape comes from the Farsi Indian pieces which represented

the tower carried by the elephant."

 

11."Next to each Rook, place a Knight.  The Knights look like horses."

 

 

12."The Knight was originally called faras in Arabic, meaning horse.  In Europe,

the name of the horse evolved to the name of its rider, the Knight."

 

13."Add a Bishop next to each Knight.  The Bishop has a notch in his hat."

 

14."There are two empty squares left on the near rank.  The Queen is placed on

the square that matches its color."

 

15."'Queen on Color' is an easy way to remember where the Queen goes.  (White

Queen on a White square).  Or... 'The dress matches the shoes.' "

  

16."The King goes on the last empty square."

 

17."At the front of the army go the Pawns, or foot soldiers.  Put one Pawn

directly in front of each piece."

 

18."Now set up Black's pieces.  Black's pieces always start on rank 8."

 

 

19."Queen on Color!  (Black Queen on Black Square)"

 

        

20."White always makes the first move in a game. Now you're ready to play Chess!"

 

21."Starting with White, each side takes turns moving."

 

22."You are allowed to move only ONE piece on each turn." 

 

"The Chessmen - Introduction"

 

 

"There are 6 different chess pieces..."

 

"Kings,"

 

"Queens,"

 

"Rooks,"

 

"Knights,"

 

"Bishops,"

 

"and Pawns."

 

 

"Each piece has its own way of moving on the chessboard."

 

"To play chess, you must learn how each piece moves."

 

 

Chapter2-“THE King”

 

 

"The King is the most important chess piece."

 

"If you CHECKMATE your opponent's King, you WIN!!"

 

"If your King is checkmated, you lose!"

 

"In a checkmate, the King is not captured.  Instead, you win if you could capture your opponent's King on your next move and there is no move your opponent can make to prevent that from happening."

 

"After seeing how the other pieces move, you will return to the subject of checkmate."

 

"First, look at how the King moves."

 

"The King can move one square in any direction.

 

The King does have one special move however, and it is allowed just once during the game. It is called 'Castling’(see chapter12).

 

"Important Rule #1:  You may never move one of your pieces (even the King) to a square occupied by another of your pieces."

 

"Important Rule #2:  If an OPPOSING piece occupies a square to which you can move, you can CAPTURE the opposing piece by moving to that square, and removing your opponent's piece from the board."

 

 

 

"Although the King is the most important piece, it is also one of the weakest, because it can't move very far in a single turn."

 

"To win the game, the King must rely on the rest of his army."

 

 

Chapter3-"The Queen"

 

"The Queen can move horizontally along ranks,"   

 

"vertically on files,"

 

"or along either diagonal."

 

"The Queen cannot move OVER another piece (of either color). 

 

"Like the King, the Queen may capture the Black Pawn by moving to the square it occupies (but no farther)."

 

 

"The Queen is the most powerful piece because of her ability to attack so many squares simultaneously."

 

 

 

Chapter4-"The Rook"

 

 

"The Rook moves horizontally along ranks,"

 

"and vertically along files."

 

"The Rook cannot move OVER another piece (of either color). 

 

"When blocked by an OPPONENT's piece, the Rook may capture it by moving to the square it occupies."

 

"Like the Queen, the Rook is a strong piece because of its ability to attack several squares simultaneously."

 

 

 

Chapter5-"The Bishop"

 

 

"The Bishop moves along either diagonal."

OK

 

"Notice that the Bishop always moves to squares of the same color as the one

it starts on."

 

 

"Each side begins the game with two Bishops:  One that moves on light squares

and one that moves on dark squares."

 

"Like the Queen, the Bishop cannot move over another piece."

 

 

"As usual, if the blocking piece belongs to the opposing color, the Bishop can capture it simply by moving to that square."

 

"Because it attacks fewer squares and is restricted to light or dark squares,

the Bishop is a weaker piece than the Queen or Rook."

 

 

 

Chapter6-"The Knight"

 

"The Knight makes L-shaped moves.  Two squares along a rank or file, and then

one square at a right angle."

 

"Notice that the Knight always lands on a square of a different color from the one on which it starts."

 

"The Knight is special:  It jumps OVER pieces."

 

"The Knight, like the Bishop, is considered less powerful than the Queen or Rook.  Even though it attacks fewer squares than a Bishop, its jumping ability makes it a valuable piece."

 

 

Chapter7-"The Pawn"

 

 

 

"All White Pawns start from rank 2."

 

"All Black Pawns start from rank 7."

 

"Pawns always move toward the opposite side of the board."

 

"From its starting square, a Pawn may travel one or two squares forward."

 

 

"The first time a Pawn is moved, it's the player's choice."

 

 

"Unlike other pieces, the Pawn cannot capture an opposing piece that lies in

its path."

 

"A Pawn can only capture a piece on one of the two squares diagonally in front of it."

 

 

"Pawns are the least valuable piece.  But don't throw them away thoughtlessly. A single Pawn can sometimes mean the difference between winning and losing!"

 

 

Chapter8-"The Chessmen Summary"

 

 

 

"Here is a quick summary of the chess pieces."

 

 

"Important Rule #1:  You may never move one of your pieces to a square occupied by another of your pieces."

 

 

"Important Rule #2:  If an OPPOSING piece occupies a square to which you can move, you can CAPTURE the opposing piece by moving to that square, and removing your opponent's piece from the board."

 

"The King moves one square in any direction."

 

"The Queen moves along ranks, files, and diagonals."

 

"The Rook moves along ranks and files."

 

"The Bishop moves along light or dark diagonals."

 

"The Knight makes L-shaped moves.  Two squares along a rank or file, then one square at a right angle."

 

"Pawns normally move one square towards the opposite side of the board,

except when capturing."

 

"Pawns move forward, but capture DIAGONALLY!  All other pieces capture the same way they move."

 

"The FIRST time it moves, a Pawn may travel one or two squares forward."

 

 

 

"Except for special moves (castling, promotion, and en passant captures), that's all there is to know about moving the various chess pieces."

 

 

Chapter9-"Check and Checkmate"

 

 

 

"If it's your turn to move, and your King could be captured on your opponent's next move, you are IN CHECK."

 

"If your King is in check, your very next move MUST remove the threat."

 

"There are 3 ways to remove a threat to your King."

 

"1) Move your King to a square that is not under attack by your opponent."

 

"2) Capture the threatening piece with one of your pieces."

 

"3) Block the threat by moving one of your other pieces."

 

"If you cannot move, capture, or block, you are CHECKMATED and you lose the Game."

 

 

"The object of the game is to checkmate your opponent, while avoiding checkmate yourself."

 

 

"If you are certain that you cannot win, you may RESIGN rather than wait for your opponent to checkmate you.  This says to your opponent, OK, you win!"

 

 

Chapter10-"Stalemate"

 

"A STALEMATE occurs when the side to move is not in check AND all possible moves place that side in check."

 

"Since it is illegal to move into check, the side to move cannot move.  BUT, the side to move is not in check, so it's not checkmate."

 

"The result:  STALEMATE, which is considered to be a draw (neither side

wins)."

 

"A good chess player must understand checkmate AND stalemate.

the possibility of a stalemate."

 

 

Chapter11-"Special Moves: En Passant"

 

 

"En Passant is a special type of capture move for Pawns ONLY."

 

"Pawn takes Pawn, en passant"

 

"You may capture en passant ONLY when your opponent moved a Pawn two squares forward on the previous move."

 

"This is a useful move when your opponent tries to sneak a Pawn past yours by moving two squares."

 

"But remember:  If you wish to capture en passant, you must do so on your very next move."


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